Weekly drop #7: updated card mechanics
Amy's World » Devlog
This week features streamlined card game mechanics, which I feel serve the narrative purpose better:
- You can wield one tool - the "deck manager" has been recoined "toolbox".
- In addition, one "skill" card is selected automatically, which can be used to tweak dice roll results.
- With more XP gained (yes, there are XP now!), more skill cards become available.
The dice roll has changed, too: There are now 3 dice, which are initially cloaked. You reveal them one by one, watching out not to bust the limit total. So it's a bit of a wager every turn of a challenge.
In support of moving more smoothly through the (still to come) story, when Amy should pass out from exhaustion, she now wakes up on the same map. After recollecting her tool bag (aka the card deck), she can continue the quest.
Files
AmyGears-Export-4.2.zip Play in browser
Apr 01, 2024
Amy's World
A cozy, deck-building, dice, puzzle steampunk exploration game!
Status | In development |
Author | scruffyowl |
Genre | Card Game |
More posts
- Not-quite-weekly drop #16: new inventory system!Jun 14, 2024
- Weekly drop #15: spirits of the pastMay 28, 2024
- Weekly drop #14: the road(s) aheadMay 21, 2024
- Weekly drop #13: UI cleanup, mostlyMay 13, 2024
- Weekly drop #12: increments and "events"May 06, 2024
- Weekly drop #11: It's all on the map!Apr 29, 2024
- Weekly drop #10: story bitsApr 22, 2024
- Weekly drop #9: some map refinementsApr 15, 2024
- Weekly drop #8: some more visualsApr 09, 2024
Leave a comment
Log in with itch.io to leave a comment.