Weekly drop #14: the road(s) ahead
Amy's World » Devlog
Hi there!
Following a small in-house playtest I am finding myself with a long list of homework. Even just watching someone else play the game you went through a billion times as the developer makes so many deficiencies blatantly obvious! Can't recommend it enough :D
This week, I mainly tweaked the card & dice logic again to add a little more strategy (tool card conditions, end-of-turn logic, dice value limit bar).
On the visual side, I gave the roads a more natural look - and added pathfinding so you can finally click on any point on a road in sight to walk there.
I have a few cool ideas to add more depth to the map, hope to have some of that in the game by next week!
Files
AmyGears-Export-4.2.zip Play in browser
May 21, 2024
Amy's World
A cozy, deck-building, dice, puzzle steampunk exploration game!
Status | In development |
Author | scruffyowl |
Genre | Card Game |
More posts
- Not-quite-weekly drop #16: new inventory system!Jun 14, 2024
- Weekly drop #15: spirits of the pastMay 28, 2024
- Weekly drop #13: UI cleanup, mostlyMay 13, 2024
- Weekly drop #12: increments and "events"May 06, 2024
- Weekly drop #11: It's all on the map!Apr 29, 2024
- Weekly drop #10: story bitsApr 22, 2024
- Weekly drop #9: some map refinementsApr 15, 2024
- Weekly drop #8: some more visualsApr 09, 2024
- Weekly drop #7: updated card mechanicsApr 01, 2024
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