Weekly drop #14: the road(s) ahead


Hi there!

Following a small in-house playtest I am finding myself with a long list of homework. Even just watching someone else play the game you went through a billion times as the developer makes so many deficiencies blatantly obvious! Can't recommend it enough :D

This week, I mainly tweaked the card & dice logic again to add a little more strategy (tool card conditions, end-of-turn logic, dice value limit bar).

On the visual side, I gave the roads a more natural look - and added pathfinding so you can finally click on any point on a road in sight to walk there.

I have a few cool ideas to add more depth to the map, hope to have some of that in the game by next week!

Files

AmyGears-Export-4.2.zip Play in browser
39 days ago

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